Dev Diary #Jun 2025
Programming: Added swimming system with underwater atmosphere Programming: new quest system in progress
Read articleProgramming: Added swimming system with underwater atmosphere Programming: new quest system in progress
Read articleProgramming: further progress at the dynasty system Level Design: polishing of existing levels
Read articleDesign: Several clothes prepared for the new characters Programming: Preparation for dynasty system started Level Design: Reworked Hamburg
Read articleProgramming: NPCs moves to points of interests/spots, talk to each other, etc Programming: Implementation of quests and dialogue system together with new NPCs Level Design: Hamburg nearly finished Programming: Simplifying chopping trees Programming: New battle system (basic) in progress
Read articleProgramming: New game-ready character generation created with clothes and new anim sets Level Design: Progressing on Hamburg Widgets: Skill tree with perks finished
Read articleLevel Design: Reworked Magdeburg Programming/Widget: Implementation of skill tree sheet with perks
Read articleLevel Design: New water system with bouyancy Programming: Fishing System for rivers, lakes and ocean in progress and nearly finished Level Design: Reworked farm
Read articleProgramming: Backend finished Programming: Ship travelling from town to town with passengers implemented and polished Level Design: Hamburg in progress Design: various new props
Read articleAfter long discussions with team and consultants we decided to continue our MORPG version. All content developed for singleplayer is transferred to multiplayer. It ended up in a developing lag. Programming: Content updates on a dozen crafting stations Level Design: Transferring content to new map; building fauna, flora and paths in progress Design: various unique…
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